all the stuff you'd expect from a modern MUD. Player run clans, and automated quests, arenas, mobprogs. Level-based PK (noloss) is allowed but it's not a serious PK mud. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It's based on ROM 2.4 but it doesn't play like a ROM at all. It's really good and has the most interesting codebase I've ever seen on a mud. I've been playing this mud called AlteredReality for almost 6 years now.
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